Easy to alternate keys while holding a direction, but you can also use the mouse wheel to basically autofire it. Recreating this glitch: Stop movement, then sideways/backwards direction, jump -> block. It is not 100% reliable - you may fall out of the sky at any given moment.
This can allow you to survive some falls you just weren't meant to. It requires a sideways/backwards dodge to be performed on each block interval while hovering (i.e. Too fast and you won't go anywhere, too slow and you'll fall.Īirsinking: Rarely used, it is the opposite of airclimbing. Recreating this glitch: Run forward off a ledge, hold forward, and tap block about four times per second. Fraps can also cause this glitch to fail due to input timing differences. OpenGL will have slightly faster timing for its block interval due to very high framerates. This glitch does not apply to the Barbarian for some reason. Running forward at the same time you do this will cause you to climb the air slowly, moving forward a little bit as you do so. Let's do some explaining of what Lolgon the Knight had to do to save the world.Īirclimbing: I found this glitch where if you stutter your block key while the game cannot find a valid ground surface, you'll hover. On a completely unrelated note, I'm taking a break from speedrunning this game because my fingers hurt. The mouse wheel is extremely helpful in this regard, as each tick counts as a button press - when not abusing glitches the wheel is very useful to have as a "use" button to ensure the autoselect feature does not target the wrong item. Fortunately, the game allows you to bind multiple keys and mouse buttons to the same function, so both hands can be used to rapidly do the input required to bug out the game. Segments with "breakdancing" in particular had keys rebound just for those segments in order to pull off the keypresses in rapid succession. The physics glitches are actually very difficult to pull off, due to requiring very fast inputs. Pretty much every segment involving "breakdancing" or moving upside down took hundreds of restarts. I apologize for the dark Dal Gurak and Abyss levels (Although Abyss is supposed to be really dark).Īnyone who has played this game knows how buggy it can be (In non-crash ways), particularly with physics and collision detection. Some segments will be brighter than others. I tried to do a normalized brightness level for the speedrun, but this game really hates minimizing and restoring brightness levels. Removal of the Sword of Ianna's looping sound effect (Thank me later).
Unofficial fogfix patch so the OpenGL raster doesn't think fog is pudding.ģ). This run was done with the following modifications:Ģ). This run was done with the following settings: The unreliability of the physics glitches along with their difficulty to pull off warrants the large ratio of segments to time. I'm fairly certain Sargon (Now officially Lolgon) the Knight ends up being the fastest as he has the fewest detours with the fastest route, even if his running speed is average. Fun, though!Īnyways, for the speedrun I heavily abused physics glitches, all of them explained below, so character choice wasn't all that obvious. If not, thanks anyway for all the work so far.I present to you, a speedrun of Severance: Blade of Darkness! What, you've never heard of this game? Yeah, not exactly well-known outside of Spain, I guess. If you ever have time to have a look into it will be very welcome. I guess there's no way for the ENB to access the depth info form Nglide DX9 wrapper? ENB also switches off when a big body of water is on the screen.
Sadly it makes 0the game is crash at reload right now so is all very clunky and WIP. Works well most of the time and looks great with the impressive dynamic shadows of the game.
To solve that issue on my end I worked in a mod that adds a light to any weapon the character is holding. So you have to look at a torch, sun or any flame for the ENB to kick in. It only works when a flare from a light in the game is on screen. I tried most versions and this is the only one that seems to work. Im Using ENB 0.158 for GTA San Andreas. In order to get it to run on DX9 I'm using nGlide Wrapper and choosing Voodoo2 as the renderer in the game setup. Boris, you mentioned you like this game so maybe you are interested in the few things I found out in order to get ENB running. In order to return the favor I decided to post this. Is great that he is sharing it with the world for free. I only used it before briefly on Skyrim but I'm starting to see the potential of it as a tool to bring old classics into modern times. Hi, I just found out this post after a couple of weeks of toying around with Blade and ENB.įirst of all I want to thank Boris Vorontsof for all the extraordinary work he is doing with the ENB series.